
The Elder Scrolls IV OBLIVION:

==================
Unique Landscapes
Diversified Environments
==================

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits
8. Contact and Information
9. Legal Stuff/Disclaimer

===============
1. DESCRIPTION
===============

Unique Landscapes
Diversified Environments

"Formerly Known as UniqueForests"

"Cyrodiil is more tactile to the senses than ever before. Featuring new unique sound FX, ambience and unique creatures in select areas."
A more varied, unique, diversified forest environment throughout Cyrodiil.
In some areas a denser and larger range of trees, bushes, shrubs and plants based on real environments. Unique areas like the 'Dark Forest, 'The Great Forest' and 'The Heath'. Imagine Oblivion Environments the way they were meant to be.

Unique Landscapes is 'Modular' So you can Pick And Choose which Areas you install.

===============
2. Requirements
===============

Oblivion v1.0.228 original release or higher

========================
3. INSTALLING THE PLUGIN
========================

Place plugin file/s and all supplied folders into the Data folder of your Oblivion directory. Select 'Yes' to  overwrite folders. There are two versions for each area to choose from. For example XULDarkForest.esp & XULDarkForestCreatureAddon.esp

If you want the basic Unique Landscapes Plugin 'without' new creatures choose: XULDarkForest.esp

If you want the Unique Landscapes Plugin 'with' new creatures choose: XULDarkForestCreatureAddon.esp

***You Can Pick And Choose which 'Areas' You Install***

Having Problems Installing? ReadMe: http://www.elderscrolls.com/forums/index.php?showtopic=452801

=====================
4. PLAYING THE PLUGIN
=====================

From the Oblivion Launcher, select Data Files and check the box next to the
Unique Landscapes Plugin/s.

Or activate in OBMM - Recommended (Please Read the OBMM Readme Supplied)

We recommend loading Unique Landscapes last.

===============
5. SAVE GAMES
===============

No issues with savegames. 

============================
6. CONFLICTS / KNOWN ERRORS
============================

No known issues or errors. This Mod is Completely Compatible with Natural Environments. Any conflicts will only arise due to other mods directly editing an object in the same cell. But we have only modified central areas within each defined location to minimise this. We have not modified any weather, and the environments we have added are similar in weather patterns to vanilla so will 'match' Natural Environments. Any new villages or towns in the same area can be made Unique Landscapes Compatible. We recommend using Oblivion Mod Manager - Timeslip

================================
7. CREDITS
================================

Credits: The UniqueLandscapes Team, Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.

==========================
8. CONTACT AND INFORMATION
==========================

addiktive:
e-mail / MSN - addictive@ihug.co.nz

=========================
9. LEGAL STUFF/ DISCLAIMER
=========================

Please feel free to share the plugins. Just dont take credit for them! If you want to release so called 'bug fixes' and alternative versions or if you would like to create a Unique Landscapes Compatible Town or Village, please contact me - addiktive
