TES Mod Utility 1.5
-------------------


Disclaimer:

Use this program at your own risk.  I'm not responsible for any damage to your
copy of Morrowind, your computer, your general well-being, or anything else.



What it is:

Like most people that have played Morrowind, I was very impressed with not
only its rich detail, but the powerful bundled construction set that allows
for so many great user-created plugins to be made.  But let's face it, not
all of them are that great, or maybe you just wanted to try one out, then
get rid of it.  If the mod is just an .esp file, then you can simply delete
it, but many mods come with custom meshes, textures, sounds, etc, that get
placed into various subdirectories with data from other plugins.  Morrowind
will still work just fine, but your Data Files directory can end up a
cluttered mess, containing lots of files you'll never use again.

TESMU acts as a registry for your installed mods, allowing you to keep track
of which files belong to which mod, and optionally removing them quickly
and easily.



Installation:

Just extract "Tesmu.exe" and "msvcr70.dll" to any location, such as your
Morrowind directory.



Usage:

*Note* -- If TESMU tells you that it needs to scan master files for sound
          dependencies, it is strongly recommended that you do so.  If this
          step is not done, you may experience several problems, which at
          worst could force you to reinstall Morrowind if some mods are
          removed.  Please perform the scan as soon as possible.  Depending
          on the speed of your system, it should take at most a few minutes.

TESMU can install mods from a zip file.  To install a mod, simply click the
Install button and select the zip file containing the plugin.  All necessary
files will be placed into the correct location in the Data Files directory.

If a mod has already been installed, but you would like to add it to TESMU's
database, select the "Scan plugin" option in the Mod menu.  Select the .esp
plugin file of the mod, and TESMU will scan through the file and attempt to
determine its dependencies.

To pack a mod up into a zip file, click Archive.  A zip file is created which
is suitable for general distribution.

To remove a mod, select it from the list, and click Remove.  The files
installed by the mod will be deleted and empty directories are removed.

The total size of the selected mod is displayed below the list, and double-
clicking or pressing the Info button will display the files used by the
selected mod.

Additionally, you may choose to use TESMU without its registry features.
The Scan & Archive option in the Tools menu will scan a plugin for its file
dependencies, then create a zip archive, without ever adding it to the
mod list.


Uninstallation:

Delete "Tesmu.exe" and "Tesmu.cfg"



Changes:

  Version 1.5:

    - Major improvements in detecting sound dependencies.  Now, a list of
      sound effects used by Morrowind, Tribunal, and Bloodmoon are maintained
      to prevent accidental removal of any of these files.  (This is
      accomplished via a one-time scan of these master files, automatically
      done when TESMU is run for the first time.)

    - Since scanning a large plugin or even installing a very large mod can
      take a while, a progress indicator was added for potentially lengthy
      operations.

    - Added new option: Archiving, for packing a mod up into a .zip file.

    - Added Scan & Archive tool to archive a mod without adding it to
      TESMU's registry.

    - TESMU configuration settings and mod registry are now saved after every
      change, rather than when the program is closed.  This will fix the
      problem of TESMU not storing installed mods if the system crashes before
      you have closed TESMU at least once.

    - Mod names in the registry can now be changed.

  Version 1.2:
  
    - Added default zipped plugin path to settings dialog box.
    
    - TESMU is now compatible with Windows XP themes.
    
    - If a mod is installed that tries to overwrite a file with a file of, 
      different contents, then you will be prompted whether or not to
      overwrite the file.
    

  Version 1.1:

    - Added option to scan .esp files for dependencies.  It is now possible to
      add mods to the registry that have not been installed with TESMU.

    - If Morrowind's location cannot be determined from the Windows registry,
      TESMU will now prompt you for it, rather than exit abruptly.  This path
      is stored in the tesmu.cfg file along with everything else, and may
      be changed in the settings dialog box.

    - Settings dialog box added with Morrowind location and option to disable
      or enable a confirmation prompt for removing a mod.
      

  Version 1.0:

    - Initial release.



Thanks to:

zlib team for a great free compression library.
(http://www.zlib.org)

Gilles Vollant for writing a free file I/O zip access library using zlib
(http://www.winimage.com/zLibDll/unzip.htm)

Bethesda Softworks for making Morrowind, of course.




Contact info:

TES Mod Utility programmed by Macgyver
macgyver0140@yahoo.com

Feel free to send me any questions or comments regarding this program.
